The way that nintendo made this possible is actually quite sophisticated. Our eyes only see objects in 2-D. Each eye creates a 2-D source for the brain to compile into a single 3-D image with the illusion of depth. All video games have the potential to create 3-D images. The hard part is directing the correct image to the correct eye. That's where 3-D glasses come into play. The glasses are made with a Cyan lens and a Red lens. The Cyan lens won't let in Cyan light, and the Red lens won't let in Red light. So two projectors beam down two separate images shot from two separate prospectives have the correct light filter applied to it, so that each image only gets to the correct eye. The "new" way 3-D televisions achieve so, is by wearing the expensive glasses that flash at 120 times per eye. Blocking out light at the correct interval, then the T.V. flashes images at 240 times per second alternating that many times per minute between left and right eye. Now back to my original point stating that the hard part is directing the correct image to the correct eye. Nintendo achieves this by using whats called a Parallax Barrier. A parallax barrier is a series of vertical shutters placed over the LCD screen, which precisely directs light through two sources to its respected eye. Typical LCD screens direct light out in all directions. Where as with a parallax barrier the even numbered lines shoot out light for the right eye, and the odd numbered lines shoot out light for the left eye, or vice versa. Using the 3DS you will have to view the screen in what is called a "Sweet Spot" this spot on the 3DS will be approximately 1-2 feet out, and directly in front of the screen. This is the only downfall to using a Parallax Barrier.
By: Aaron Wright @ 2:25 P.M.
The zombies from Treyarch's Call of Duty: World at War DLC will make a return in Call of Duty: Black Ops, according to a listing at Best Buy Canada's online store. The description for the Hardened edition of the game details the four maps included with both collector's editions, describing them as "Four Zombie Maps Pack made famous from COD: World at War."
This information is further evidenced by multiple accounts at Black Ops fansite CODBlackOpsNews.com, where GameStop employees at several stores revealed marketing materials for the game (people even snapped pics, as seen here). The maps are said to be remakes of the World at War zombie maps "updated for the Black Ops engine." While we're glad to see the mode making a return in Black Ops, we're really concerned with something else -- zombies that can travel through time. That sounds, like, double terrifying.
Via Joystiq. Source: Best Buy Canada
We tell ya, these game bundles are getting completely out of hand... and we love it. If you reckoned that Modern Warfare 2 Prestige Edition bundle was hot stuff, wait till you get a load of this. Call of Duty: Black Ops Prestige Edition (promo video beyond the break) just went up for pre-order at select retailers in the US, and if we had to guess, we'd surmise that every last one of 'em will claimed in just a few hours. Aside from getting a beastly box, the game itself and some sort of medal, the package also includes a fully functional RC spy car, complete with a camera that sends back video and audio to the owner's LCD-equipped controller. There's absolutely no telling what the MSRP on this thing will be, but our comrades over at Joystiq are pegging it at $149.99. Mom, dad -- go ahead and add this to our holiday wish list.
Joke as much as you want, Sony, but things get real serious when you flip to the other side and look at the magic behind Microsoft's Kinect camera. Recently, T3 was able to get behind the scenes for a quick lesson on how this Xbox 360 peripheral works, and as part of the tour, it also saw the innocent sensor sitting bare naked in the lab. As pictured above, this little device actually has a lot to pack in -- namely a RGB camera for facial recognition plus video capturing, a depth sensor (an infrared projector paired with a monochrome CMOS camera) for movement tracking, four downward-facing mics for voice recognition, a quiet motor in the bulky base for rotation, and all the circuitry components to link them up. Head over to the source link for a detailed briefing -- but we all know you're just gonna go straight to the gallery of Redmond's naughty pics.
In addition to Kinect retail pricing, Microsoft announced a brand-new Xbox console: a 4GB Xbox 360 "slim" meant to replace the Xbox 360 Arcade SKU. "It will go on sale August 3rd in North America," Microsoft's Aaron Greenberg told Joystiq, "and later in the month of August around the world." This $200 console will sport the same new look as the Xbox 360 slim, "except it will have a matte finish," Greenberg said. Though there are currently no Xbox 360 hard drives on the market that support the new "slim" form factor, Greenberg told us that this 4GB unit "absolutely does have that expansion bay that we have the opportunity to use in the future." Between 16GB USB thumb drives and 4GB of internal storage, the entry-level Xbox is more attractive than ever.
Microsoft also detailed a Kinect bundle, featuring the aforementioned 4GB Xbox 360 along with the Kinect sensor and Kinect Adventures for $300. "We think this is really a tremendous value," Greenberg said. "We believe the launch of this product is going to be driving a whole new series of new consumers into the Xbox 360 family."
Hoping for another game besides Kinect Adventures in your bundle? Greenberg noted that Kinect Adventures is it for bundles. "We feel like that's really the perfect title to include [...] It's got the great jump-in, jump-out multiplayer gameplay as well." The $300 Xbox 360 Kinect bundle will be available alongside standalone $150 Kinect sensors at retailers on November 4th.